Development of a Social Proxy for Support the Meetings in Second Life

C. C. D. da Silva, A. C. Garcia
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Abstract

This paper describes the process of developing an application called Social Proxy, including specification, implementation and programming model. Social Proxy is a minimalist view of the presence and activities of participants in online interactions[2]. The application was developed to support collaborative meetings in Second Life, 3D collaborative virtual environment chosen as the setting for this work. Our Social Proxy is called SP HUD, a component that provides a third person view allowing a clearer view of the group’s activities. Thus, we are able to see all the avatars present in the shared space and know the interaction forms of each participant. Social Proxy is a component that is part of a larger project and this paper we present the activities performed, the challenges encountered and preliminary results.
第二人生中支持会议的社会代理的发展
本文描述了一个名为Social Proxy的应用程序的开发过程,包括规范、实现和编程模型。Social Proxy是在线互动b[2]中参与者的存在和活动的极简视图。该应用程序的开发是为了支持第二人生中的协作会议,这是一个3D协作虚拟环境,被选为这项工作的背景。我们的社交代理被称为SP HUD,这是一个提供第三人称视角的组件,允许更清楚地了解团队的活动。这样,我们就可以看到共享空间中存在的所有化身,并了解每个参与者的互动形式。Social Proxy是一个更大项目的组成部分,本文将介绍所执行的活动、遇到的挑战和初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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