An Improved Gaming Particle Swarm Algorithm Based the Rules of Flexible Job Shop Scheduling

Xiaojie Xu, Lisheng Wang
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Abstract

Job shop scheduling problem (JSP) has been proved a NP-Hard problem. As the extension of JSP, flexible job shop scheduling problem (FJSP) is more complex combinatorial optimization problem than JSP, and is closer to the real process of production than JSP. FJSP is one of classic problems of intelligent manufacturing and its study owns an important value of theory and the significance of directing actual production. The searching mechanisms of tradition particle swarm optimization algorithm (PSO) are improved based on the scheduling theories and criteria under the help of the gaming results among different objectives. After testing standard benchmarks and comparing the results with other results obtained with other improved PSOs, the improved gaming PSO is proved effectively to minimize the maximum complete time of FJSP.
基于柔性作业车间调度规则的改进博弈粒子群算法
作业车间调度问题(JSP)已被证明是NP-Hard问题。柔性作业车间调度问题(FJSP)作为JSP的扩展,是比JSP更复杂的组合优化问题,比JSP更接近实际生产过程。FJSP是智能制造的经典问题之一,其研究具有重要的理论价值和指导实际生产的意义。基于调度理论和准则,利用不同目标间的博弈结果,改进了传统粒子群优化算法的搜索机制。通过对标准基准的测试,并与其他改进PSO的结果进行比较,证明改进的博弈PSO能够有效地最小化FJSP的最大完成时间。
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