Customization and 3D printing: a challenging playground for software product lines

M. Acher, B. Baudry, Olivier Barais, J. Jézéquel
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引用次数: 14

Abstract

3D printing is gaining more and more momentum to build customized product in a wide variety of fields. We conduct an exploratory study of Thingiverse, the most popular Website for sharing user-created 3D design files, in order to establish a possible connection with software product line (SPL) engineering. We report on the socio-technical aspects and current practices for modeling variability, implementing variability, configuring and deriving products, and reusing artefacts. We provide hints that SPL-alike techniques are practically used in 3D printing and thus relevant. Finally, we discuss why the customization in the 3D printing field represents a challenging playground for SPL engineering.
定制和3D打印:软件产品线的一个具有挑战性的游乐场
3D打印的发展势头越来越大,可以在各个领域打造定制产品。我们对最受欢迎的分享用户创建的3D设计文件的网站Thingiverse进行了探索性研究,以建立与软件产品线(SPL)工程的可能联系。我们报告了社会技术方面的内容,以及建模可变性、实现可变性、配置和派生产品以及重用工件的当前实践。我们提供提示,类似sl的技术在3D打印中实际使用,因此相关。最后,我们讨论了为什么3D打印领域的定制代表了SPL工程的一个具有挑战性的游乐场。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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