Crowd Motion Editing Based on Mesh Deformation

Yong Zhang, Xinyu Zhang, Tao Zhang, Baocai Yin
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引用次数: 3

Abstract

Computer simulation is a significant technology on making great scenes of crowd in the film industry. However, current animation making process of crowdmotion requires large manual operations which are time-consuming and inconvenient. To solve the above problem, this paper presents an editing method on the basis of mesh deformation that can rapidly and intuitively edit crowd movement trajectories from the perspective of time and space. The method is applied to directly generate and adjust the crowd movement as well as avoid the crash between crowd and obstacles. As for collisions within the crowd that come along with path modification problem, a time-based solution is put forward to avoid this situation by retaining relative positions of individuals. Moreover, an experiment based on a real venue was performed and the result indicates that the proposed method can not only simplify the editing operations but also improve the efficiency of crowd motion editing.
基于网格变形的人群运动编辑
在电影工业中,计算机模拟是制作大型人群场景的一项重要技术。然而,目前众筹的动画制作过程需要大量的手工操作,耗时且不方便。针对上述问题,本文提出了一种基于网格变形的编辑方法,可以从时间和空间的角度快速直观地编辑人群运动轨迹。该方法用于直接生成和调整人群运动,避免人群与障碍物之间的碰撞。对于由于路径修改问题而产生的人群内部碰撞,提出了一种基于时间的解决方案,通过保留个体的相对位置来避免这种情况。基于实际场地的实验结果表明,该方法不仅简化了编辑操作,而且提高了人群运动编辑的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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