Brief announcement: locally-accessible implementations for distributed shared memory multiprocessors

W. Golab
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引用次数: 0

Abstract

We consider asynchronous multiprocessors that support the distributed shared memory (DSM) model. Algorithms for such multiprocessors exploit the ability to co-locate shared objects with particular processes in order to reduce the cost of accessing shared memory. When a shared object fits inside a single memory word and operations on it are supported directly through machine instructions, it can be made local to any process simply by fixing its physical address. We show that even if the shared object is not supported in hardware directly, it can always be simulated using a software implementation that behaves as though it is local to some designated process. That is, operations applied by the designated process on the implemented object access only local base objects, which is non-trivial when processes synchronize by busy-waiting. We also discuss time complexity bounds for such locally-accessible implementations.
简短声明:分布式共享内存多处理器的本地可访问实现
我们考虑支持分布式共享内存(DSM)模型的异步多处理器。这种多处理器的算法利用了将共享对象与特定进程共同定位的能力,以减少访问共享内存的成本。当一个共享对象适合放在单个内存字中,并且对它的操作直接通过机器指令支持时,只要固定其物理地址,就可以使它成为任何进程的本地对象。我们表明,即使硬件不直接支持共享对象,也总是可以使用软件实现来模拟它,这种实现的行为就好像它是某个指定进程的本地对象一样。也就是说,指定进程对实现对象应用的操作只访问本地基对象,当进程通过忙等待进行同步时,这一点非常重要。我们还讨论了这种本地可访问实现的时间复杂度界限。
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