Relevance and Immersion in Digital Games: Content and Personal Factors

Jeffrey C. F. Ho
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引用次数: 2

Abstract

Previous studies have investigated the effects of diverse game design features on player immersion. The current study investigated the relationship between game content and immersion. When players are immersed in a game, they perceive that they are "into the game." If they process and thoroughly elaborate on their game experience, then they may become immersed. On the basis of the elaboration likelihood model, a theory in media psychology, an experiment was conducted to examine whether game content relevant to players influences their level of immersion. The results suggested that game content relevant to players' daily worries reduced their level of immersion. In addition, the results indicated that players' personal factors, particularly the number of years of playing video games, enhanced the perceived relevance of the game content, thereby increasing the level of immersion.
数字游戏的相关性和沉浸感:内容和个人因素
之前的研究调查了不同游戏设计特征对玩家沉浸感的影响。目前的研究调查了游戏内容和沉浸感之间的关系。当玩家沉浸在游戏中时,他们会觉得自己“进入了游戏”。如果他们处理并详细阐述自己的游戏体验,那么他们就会沉浸其中。基于媒介心理学理论的细化可能性模型,我们进行了一项实验来检验与玩家相关的游戏内容是否会影响他们的沉浸程度。结果表明,与玩家日常担忧相关的游戏内容会降低他们的沉浸感。此外,研究结果表明,玩家的个人因素,特别是玩电子游戏的年数,增强了游戏内容的感知相关性,从而提高了沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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