Discovering e-action rules from incomplete information systems

Li-Shiang Tsay, Z. Ras
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引用次数: 4

Abstract

s Abstract— Action rules, interventions, and E-action rules are examples of knowledge discovery tools for reclassification of objects and for defining actionability as a partially objective concept. However, most of these tools can only deal with incom- pleteness represented as null values. The purpose of knowledge discovery systems is to extract knowledge which is interesting and often interestingness is linked with actionability. In this paper, we present a new algorithm, DEAR 3, to discover actionability knowledge from an incomplete information system. 1 I. INTRODUCTION E-action rules (5), (6), are a key tool used for extracting higher level actionable information from large volumes of data. It can be applied in many real-life applications as a powerful solution to a reclassification problem. The basic principle of reclassification is a process of learning a function that maps a class of objects into another class by changing values of some of the classification attributes describing that class. The classification attributes are divided into stable and flexible. Saying another words, reclassification is a process of showing what changes in values in some of the flexible attributes for a given class of objects are needed in order to shift them from one decision class to another more desired one. E-action rule is a rule of the form ((ω) ∧ (α → β)) ⇒ (φ → ψ), where ω,(α → β), and (φ → ψ) are events. It states that when the fixed condition ω is satisfied and the changeable behavior (α → β) occurs in a database tuples so does the expectation(φ → ψ). Support and confidence are used to measure the importance of each rule to avoid generating irrelevant, spurious, and insignificant rules. Any E-action rule forms workable strategy that can be used in a business decision making process to increase profit, reduce cost, etc. Each E-action rule can be constructed by comparing pairs of previously discovered classification rules from a given decision system. The concept of E-action rule was introduced in (9) to enhance action rules (4) and extended action rules (5),(7), and (8) to extract actionable knowledge from databases containing nominal data. Several efficient algorithms for min- ing E-action rules have been developed (7), (8), (6), and (9). In all these papers, mining for action rules from a complete data is well understood and investigated on both the algorithmic and conceptual level. In this paper, we present a new algorithm DEAR 3f or discovering action rules. It consists of several basic steps: process of discovering classification rules, analyzing them, and process of action rules construction. The development of workable strategies for implementing them is naturally linked with the last step. We also propose a novel method CID for generating classification rules from an incomplete information system. The definition of an incomplete information system that allows to have non-singleton subsets as values of attributes is given. After forming classification rules, there are two possible options to construct E-action rules: one based on action forest (9) and the other one based on action tree (6). They both speed up the process of E-action rule construction. They differ in the splitting criterion applied at every node of a generated tree. In this paper, action-tree algorithm is utilized. We focus on mining E-action rules, since they are more meaningful, simpler, easier to interpret, understand, and to apply than classical action rules (9).
从不完整的信息系统中发现电子操作规则
动作规则、干预和E-action规则是知识发现工具的例子,用于对对象进行重新分类,并将可操作性定义为部分客观概念。然而,大多数这些工具只能处理表示为空值的不完整性。知识发现系统的目的是提取有趣的知识,而有趣往往与可操作性联系在一起。本文提出了一种从不完全信息系统中发现可操作性知识的新算法——DEAR 3。E-action规则(5)、(6)是从大量数据中提取更高级别可操作信息的关键工具。它可以作为重分类问题的强大解决方案应用于许多实际应用中。重分类的基本原理是学习一个函数的过程,该函数通过改变描述一类对象的一些分类属性的值,将一类对象映射到另一类对象。分类属性分为稳定和灵活。换句话说,重新分类是一个过程,它显示需要对给定对象类的一些灵活属性的值进行哪些更改,以便将它们从一个决策类转移到另一个更需要的决策类。E-action规则是规则的形式((ω)∧(α→β))⇒(φ→ψ),ω,(α→β),和(φ→ψ)事件。它表明,当满足固定条件ω并且在数据库元组中出现可变行为(α→β)时,期望(φ→ψ)也会发生变化。支持度和置信度用于度量每个规则的重要性,以避免产生不相关的、虚假的和不重要的规则。任何E-action规则都可以形成可行的策略,可以在业务决策过程中使用,以增加利润,降低成本等。每个E-action规则可以通过比较给定决策系统中先前发现的分类规则对来构建。在(9)中引入了E-action规则的概念,以增强动作规则(4)和扩展动作规则(5)、(7)和(8),从包含标称数据的数据库中提取可操作的知识。已经开发了几种有效的E-action规则挖掘算法(7)、(8)、(6)和(9)。在所有这些论文中,从完整数据中挖掘动作规则在算法和概念层面上都得到了很好的理解和研究。本文提出了一种新的动作规则发现算法DEAR 3。它包括发现分类规则、分析分类规则的过程和构建动作规则的过程这几个基本步骤。制定可行的战略来执行这些战略自然与最后一步联系在一起。我们还提出了一种从不完全信息系统生成分类规则的CID方法。给出了允许非单态子集作为属性值的不完全信息系统的定义。在形成分类规则后,构建E-action规则有两种可能的选择,一种是基于动作森林(9),另一种是基于动作树(6),它们都加快了E-action规则构建的过程。它们在生成树的每个节点上应用的分割标准不同。本文采用了动作树算法。我们专注于挖掘电子动作规则,因为它们比经典动作规则更有意义、更简单、更容易解释、理解和应用(9)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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