MODERN ARCHITECTURAL SOFTWARE AND ITS DEVELOPMENT PROSPECTS. «PIPELINE»

S. Storozhuk, M. Lysachenko
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Abstract

The article examines the methodology of programs used by architects and other specialists in creative specialties. The transition to remote work has changed the standards of teaching and working material in Higher Education Institutions and forced most of society to use modern computer technologies. The main problem of the software is its constant updating, which leads to the difficulty of self-study, regardless of the availability of a huge amount of information on Internet resources. Moreover, depending on the specialization of the profession, as well as personal interests, at least three or four programs are required. At the moment, due to the limitations of computers and the complexity of programming such programs, such multifunctional programs that would cover all the necessary needs do not exist. All this gave birth to such a term as «pipeline» (conveyor) in the professional environment. The essence of the term is the correct sequence of stages and programs through which the model passes. The most common software methodology used by architects is as follows: by spatial functionality – 2D graphic editors (raster, vector and fairly new interface editors), 3D modeling programs and 4D (+ time) editors for creating animation. 3D programs are divided by model construction technologies: polygonal modeling (High Poly, Low Poly), curve-based NURBS technology, and BIM information building model. 3D also includes visualization programs, namely photo-realistic ones based on Ray-Trace technology, programs for online visualization (Real-time) and games. These programs will be relevant for study for another 6–7 years. Now, there is a trend of software providers moving from installing programs on users' computers to online services, as they did with Photoshop. This allows you to use the necessary programs on an inexpensive computer.
现代建筑软件及其发展前景。“管道”
本文考察了建筑师和其他创造性专业专家使用的程序方法。向远程工作的过渡已经改变了高等教育机构的教学标准和工作材料,并迫使大多数社会使用现代计算机技术。该软件的主要问题是它的不断更新,这导致了自学的困难,尽管互联网上有大量的信息资源。此外,根据专业的专业化以及个人兴趣,至少需要三到四个课程。目前,由于计算机的局限性和编程程序的复杂性,这种能够满足所有必要需求的多功能程序还不存在。所有这些都在专业环境中产生了“管道”(输送机)这一术语。这个术语的本质是模型所经过的阶段和程序的正确顺序。建筑师最常用的软件方法如下:通过空间功能- 2D图形编辑器(光栅,矢量和相当新的界面编辑器),3D建模程序和用于创建动画的4D(+时间)编辑器。3D程序按模型构建技术分为:多边形建模(High Poly, Low Poly)、基于曲线的NURBS技术、BIM信息构建模型。3D还包括可视化程序,即基于光线追踪技术的真实感程序,在线可视化(实时)程序和游戏。这些课程将与未来6-7年的学习相关。现在,软件供应商有一种趋势,从在用户电脑上安装程序转向在线服务,就像他们在Photoshop上所做的那样。这样你就可以在一台便宜的电脑上使用必要的程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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