An OWL in the classroom: development of an interactive storytelling application for preschoolers

I. Soute, H. Nijmeijer
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引用次数: 7

Abstract

In research there is a considerable interest in developing interactive educational systems. However, the typical classroom remains a rather lowtech environment. Allowing teachers to create, adapt and share interactive learning applications might increase the uptake of technology in the classroom. In this paper a study is presented that explores the deployment of a robotstorytelling application for preschoolers, while simultaneously investigating the teacher's requirements for a toolkit to create stories for the robot. The results suggest that a robotstorytelling application can be a valuable addition to the classroom and that indeed a toolkit for creating stories would increase its usefulness in the curriculum.
课堂上的OWL:学龄前儿童交互式讲故事应用程序的开发
在研究方面,人们对开发互动式教育系统非常感兴趣。然而,典型的教室仍然是一个相当低科技的环境。允许教师创建、调整和共享交互式学习应用程序可能会增加课堂上对技术的吸收。本文提出了一项研究,探讨了为学龄前儿童部署机器人讲故事应用程序,同时调查了教师对工具包的要求,以便为机器人创建故事。研究结果表明,机器人讲故事应用程序对课堂来说是一个有价值的补充,而一个真正的故事创作工具包将增加它在课程中的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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