Bullet time using multi-viewpoint robotic camera system

Kensuke Ikeya, K. Hisatomi, Miwa Katayama, T. Mishina, Y. Iwadate
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引用次数: 7

Abstract

The main purpose of our research was to generate the bullet time of dynamically moving subjects in 3D space or multiple shots of subjects within 3D space. In addition, we wanted to create a practical and generic bullet time system that required less time for advance preparation and generated bullet time in semi-real time after subjects had been captured that enabled sports broadcasting to be replayed. We developed a multi-viewpoint robotic camera system to achieve our purpose. A cameraman controls multi-viewpoint robotic cameras to simultaneously focus on subjects in 3D space in our system, and captures multi-viewpoint videos. Bullet time is generated from these videos in semi-real time by correcting directional control errors due to operating errors by the cameraman or mechanical control errors by robotic cameras using directional control of virtual cameras based on projective transformation. The experimental results revealed our system was able to generate bullet time for a dynamically moving player in 3D space or multiple shots of players within 3D space in volleyball, gymnastics, and basketball in just about a minute. System preparation in calibrating the cameras in advance was finished in just about five minutes. Our system was utilized in the "ISU Grand Prix of Figure Skating 2013/2014, NHK Trophy" live sports program in November 2013. The bullet time of a dynamically moving skater on a large skating rink was generated in semi-real time using our system and broadcast in a replay just after the competition. Thus, we confirmed our bullet time system was more practical and generic.
子弹时间使用多视点机器人摄像机系统
我们研究的主要目的是生成三维空间中动态移动主体的子弹时间,或者三维空间中主体的多个镜头。此外,我们想要创建一个实用和通用的子弹时间系统,它需要更少的提前准备时间,并在捕获对象后半实时地生成子弹时间,使体育广播能够重播。我们开发了一个多视点机器人相机系统来实现我们的目的。在我们的系统中,摄影师控制多视点机器人摄像机同时聚焦于3D空间中的对象,并捕获多视点视频。子弹时间是利用基于投影变换的虚拟摄像机方向控制,对摄像师操作误差引起的方向控制误差或机器人摄像机的机械控制误差进行校正,从而半实时地从这些视频中生成子弹时间。实验结果表明,我们的系统能够在大约一分钟内为3D空间中动态移动的球员或3D空间中排球,体操和篮球中的多个球员生成子弹时间。相机标定的系统准备工作在五分钟内完成。我们的系统在2013年11月的“国际滑联花样滑冰大奖赛2013/2014,NHK奖杯”体育直播节目中得到了应用。我们的系统半实时地生成了一个大型滑冰场动态运动选手的子弹时间,并在比赛结束后进行了回放。因此,我们确认了我们的子弹时间系统更加实用和通用。
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