EvoTanks: Co-Evolutionary Development of Game-Playing Agents

Thomas Thompson, J. Levine, G. Hayes
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引用次数: 9

Abstract

This paper describes the EvoTanks research project, a continuing attempt to develop strong AI players for a primitive `combat' style video game using evolutionary computational methods with artificial neural networks. A small but challenging feat due to the necessity for agent's actions to rely heavily on opponent behaviour. Previous investigation has shown the agents are capable of developing high performance behaviours by evolving against scripted opponents; however these are local to the trained opponent. The focus of this paper shows results from the use of co-evolution on the same population. Results show agents no longer succumb to trappings of local maxima within the search space and are capable of converging on high fitness behaviours local to their population without the use of scripted opponents
EvoTanks:游戏代理的共同进化发展
本文描述了EvoTanks研究项目,该项目持续尝试使用人工神经网络的进化计算方法为原始“战斗”风格的电子游戏开发强大的AI玩家。这是一个小而具有挑战性的壮举,因为代理的行动必须严重依赖对手的行为。先前的调查表明,代理能够通过进化对抗脚本对手来发展高性能行为;然而,这些对训练有素的对手来说是局部的。本文的重点展示了在同一种群中使用共同进化的结果。结果表明,智能体不再屈服于搜索空间中局部最大值的陷阱,并且能够在不使用脚本对手的情况下收敛于其种群局部的高适应度行为
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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