On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)

K. Etessami, M. Yannakakis
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引用次数: 291

Abstract

We reexamine, what it means to compute Nash equilibria and, more, generally, what it means to compute a fixed point of a given Brouwer function, and we investigate the complexity of the associated problems. Specifically, we study the complexity of the following problem: given a finite game, Gamma, with 3 or more players, and given epsiv > 0, compute a vector x' (a mixed strategy profile) that is within distance e (say in t^) of some (exact) Nash equilibrium. We show that approximation of an (actual) Nash equilibrium for games with 3 players, even to within any non-trivial constant additive factor epsiv < 1/2 in just one desired coordinate, is at least as hard as the long standing square-root sum problem, as well as more general arithmetic circuit decision problems, and thus that even placing the approximation problem in NP would-resolve a major open problem in the complexity of numerical computation. Furthermore, we show that the (exact or approximate) computation of Nash equilibria for 3 or more players is complete for the class of search problems, which we call FIXP, that can be cast as fixed point computation problems for functions represented by algebraic circuits (straight line programs) over basis {+, *, -, /, max, min}, with rational constants. We show that the linear fragment of FIXP equals PPAD. Many problems in game theory, economics, and probability theory, can be cast as fixed point problems for such algebraic functions. We discuss several important such problems: computing the value of Shapley's stochastic games, and the simpler games of Condon, extinction probabilities of branching processes, termination probabilities of stochastic context-free grammars, and of Recursive Markov Chains. We show that for some of them, the approximation, or even exact computation, problem can be placed-in PPAD, while for others, they are at least as hard as the square-root sum and arithmetic circuit decision problems.
论纳什均衡及其他不动点的复杂性(扩展摘要)
我们重新审视,计算纳什均衡的意义,更一般地说,计算给定布鲁尔函数的不动点的意义,我们研究了相关问题的复杂性。具体来说,我们研究以下问题的复杂性:给定一个有限博弈,Gamma,有3个或更多的参与者,并且给定epsiv > 0,计算一个向量x'(混合策略轮廓),该向量位于某个(精确)纳什均衡的距离e(例如在t^中)内。我们证明了3人博弈的(实际)纳什均衡的近似,即使在任何非平凡的常数加性因子epsiv < 1/2在一个期望的坐标内,至少与长期存在的平方根和问题一样困难,以及更一般的算术电路决策问题,因此,即使将近似问题放在NP中-解决了数值计算复杂性中的一个主要开放问题。此外,我们证明了3个或更多参与者的纳什均衡的(精确或近似)计算对于一类搜索问题是完整的,我们称之为FIXP,它可以被转换为由代数电路(直线程序)在基{+,*,-,/,max, min}上表示的函数的不动点计算问题,具有有理数常数。我们证明了FIXP的线性片段等于PPAD。博弈论、经济学和概率论中的许多问题,都可以被看作是这种代数函数的不动点问题。我们讨论了几个重要的此类问题:计算Shapley随机对策的值,以及更简单的Condon对策,分支过程的消失概率,随机上下文无关语法的终止概率,以及递归马尔可夫链的终止概率。我们表明,对于其中的一些,近似,甚至精确计算,问题可以放在PPAD中,而对于其他问题,它们至少与平方根和和算术电路决策问题一样难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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