Rhizome: utilizing the public cloud to provide 3D gaming infrastructure

R. Shea, Di Fu, Jiangchuan Liu
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引用次数: 31

Abstract

Motivated by our systematic study on the diverse aspects of migrating gaming services to a virtualized cloud environment, we designed and implemented a fully virtualized cloud gaming platform, Rhizome, utilizing the latest hardware support for both remote servers and local clients. Our platform takes the first step towards bridging online gaming systems and public clouds. To accomplish ultra-low latency and a low power consumption gaming experience, we further optimized Rhizome's thin-client configuration and its interaction modules. In this proposed demo, we demonstrate that gaming over a virtualized cloud can be made possible with careful optimization and integration of different modules. It also helps us reveal the critical challenges towards full-fledged deployment of gaming services over public virtualized cloud.
根茎:利用公有云提供3D游戏基础设施
我们对将游戏服务迁移到虚拟化云环境的各个方面进行了系统的研究,我们设计并实现了一个完全虚拟化的云游戏平台,Rhizome,利用最新的硬件支持远程服务器和本地客户端。我们的平台迈出了连接在线游戏系统和公共云的第一步。为了实现超低延迟和低功耗的游戏体验,我们进一步优化了Rhizome的瘦客户端配置及其交互模块。在这个拟议的演示中,我们演示了通过对不同模块的仔细优化和集成,可以实现虚拟云上的游戏。它还帮助我们揭示了在公共虚拟化云上全面部署游戏服务的关键挑战。
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