Variational 3D Mesh Generation of Man-Made Objects

G. Fahim, S. Zarif, Khalid Amin
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Abstract

Data-driven 3D shape analysis, reconstruction, and generation is an active research topic that finds many useful applications in the fields of computer games, computer graphics, and augmented/virtual reality. Many of the previous mesh-based generative approaches work on natural shapes such as human faces and bodies and little work targets man-made objects. This work proposes a generative probabilistic framework for 3D man-made mesh shapes. Specifically, it proposes a Variational Autoencoder that works directly on mesh vertices and encodes meshes into a probabilistic, smooth, and traversable latent space that can be sampled after training and decoded to generate novel and plausible shapes. Extensive experiments show the representational power of the proposed framework and the underlying latent space. Operations such as random sample generation, linear interpolation, and shape arithmetic can be performed using the proposed method and produce plausible results. An additional advantage of the proposed framework is that it learns to produce a disentangled shape representation which gives finer control over the generated mesh and allows generating shapes with specific qualities without losing the reconstruction power of the autoencoder.
人造物体的变分三维网格生成
数据驱动的三维形状分析、重建和生成是一个活跃的研究课题,在计算机游戏、计算机图形学和增强/虚拟现实领域有许多有用的应用。以前许多基于网格的生成方法都适用于自然形状,如人脸和身体,而很少针对人造物体。这项工作提出了一个三维人造网格形状的生成概率框架。具体来说,它提出了一个变分自编码器,它直接在网格顶点上工作,并将网格编码成一个概率性的、光滑的、可遍历的潜在空间,该潜在空间可以在训练后采样并解码以生成新颖的、可信的形状。大量的实验表明了所提出的框架和潜在空间的表征能力。使用该方法可以进行随机样本生成、线性插值和形状算法等操作,并产生合理的结果。所提出的框架的另一个优点是,它学习产生一个不纠缠的形状表示,从而对生成的网格进行更精细的控制,并允许生成具有特定质量的形状,而不会失去自编码器的重建能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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