{"title":"Using Computational Thinking Processes to Improve Pedagogical Approaches to Digitally Born Learners","authors":"D. Banker, Dana H. Manning","doi":"10.15340/978-625-00-0106-6_17","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":434707,"journal":{"name":"Gamification and Social Networks in Education","volume":"366 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Gamification and Social Networks in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15340/978-625-00-0106-6_17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}