Training Scene Construction and Motion Realization of Unmanned Craft based on Unreal Engine

Jiaxin Gao, Yuelu Chen, Baolong Cao, Yiming Chen, Chuanqi Li
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Abstract

Aiming at the problems of the traditional training system, such as the unrealistic simulation of 3D animation effects and the inability to meet the demand of real-time manipulation response of simulation training based on the original mechanical calculation, this paper puts forward a method of unmanned craft training scene construction and motion realization based on Unreal Engine. The method makes full use of Unreal Engine's powerful graphic rendering ability and physics engine function, and combines 3D MAX to realize the rapid construction of unmanned craft training scene, environment simulation, and unmanned craft motion simulation and control. The developed unmanned craft training software has the characteristics of smooth and clear picture, realistic and delicate scene, strong training immersion, and real manipulation experience, which can effectively improve the training efficiency and training safety, reduce the training cost, and have significant economic benefits.
基于虚幻引擎的无人机训练场景构建与运动实现
针对传统训练系统存在的三维动画效果模拟不真实、基于原有力学计算无法满足仿真训练实时性操作响应需求等问题,提出了一种基于虚幻引擎的无人飞行器训练场景构建与运动实现方法。该方法充分利用虚幻引擎强大的图形渲染能力和物理引擎功能,结合3D MAX实现无人机训练场景的快速构建、环境仿真、无人机运动仿真与控制。所开发的无人飞行器训练软件具有画面流畅清晰、场景逼真细腻、训练沉浸感强、操纵体验真实等特点,可有效提高训练效率和训练安全性,降低训练成本,经济效益显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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