Enhancing Quality Of Experience For Cloud Virtual Reality Gaming: An Object-Aware Video Encoding

Wenjie Zou, Shixuan Feng, Xionghui Mao, Fuzheng Yang, Zhibin Ma
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引用次数: 2

Abstract

Cloud gaming is an ideal solution to provide the desired GPU rendering for the Virtual Reality (VR) gaming while reducing the requirements for the weight, price, and capabilities of the head-mounted display. However, transmitting the high-resolution video requires a large amount of network bandwidth. In this paper, we present a cloud VR gaming system that significantly improves the coding efficiency by using a proposed Object-Aware Video Encoding (OAVE). Different from the video service, the game engine can offer information about the objects in the game scene. By combining this information and the eye-tracking data, the encoder compressed the rendered video in an object-dependent way that sets the quantization parameter according to the object of the user’s gaze. Through the subjective experiment conducted on the prototype of the system, above 40% to 47% bandwidth saving can be achieved compared with the conventional VR gaming system without the proposed optimization.
提高云虚拟现实游戏的体验质量:一种对象感知视频编码
云游戏是为虚拟现实(VR)游戏提供所需GPU渲染的理想解决方案,同时降低了对头戴式显示器的重量、价格和功能的要求。然而,传输高分辨率视频需要大量的网络带宽。在本文中,我们提出了一个云VR游戏系统,该系统通过使用提出的对象感知视频编码(OAVE)显着提高了编码效率。与视频服务不同,游戏引擎可以提供有关游戏场景中对象的信息。通过将这些信息与眼动追踪数据相结合,编码器以对象依赖的方式压缩渲染视频,并根据用户注视的对象设置量化参数。通过对系统原型进行主观实验,与未进行优化的传统VR游戏系统相比,带宽节省可达到40% ~ 47%以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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