3D reconstruction of natural scenes with view-adaptive multi-texturing

K. Müller, A. Smolic, P. Merkle, B. Kaspar, P. Eisert, T. Wiegand
{"title":"3D reconstruction of natural scenes with view-adaptive multi-texturing","authors":"K. Müller, A. Smolic, P. Merkle, B. Kaspar, P. Eisert, T. Wiegand","doi":"10.1109/TDPVT.2004.1335184","DOIUrl":null,"url":null,"abstract":"We present a 3D reconstruction and modeling system that operates on a number of input photographs that show a natural scene. Approaches from computer graphics and image processing are combined and performance is shown via experiments. Furthermore, reconstruction quality is analyzed w.r.t. the number and distribution of textures, used for reconstruction. The reconstruction pipeline starts with image acquisition, which consists of a number of photographs of the scene that are sequentially taken at different positions. Since the photographs are not acquired concurrently, they are influenced by different illumination conditions that we mandate to be preserved in the final 3D representation. In the second step, object segmentation is applied and camera calibration provided. This allows the application of shape-from-silhouette approaches, namely a hierarchical voxel approach, where different resolution layers are organized within an octree structure. For applying texture mapping, the voxel model is transformed into a wireframe, which provides smoothing of the object's surface and also reduces the number of surface primitives. Finally, a subset of original images is mapped onto the 3D geometry to provide texture information. Here, view-adaptive multi-texturing is used to preserve natural illumination. Intermediate views are interpolated automatically using adaptive real-time weight calculations for original textures.","PeriodicalId":191172,"journal":{"name":"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TDPVT.2004.1335184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

We present a 3D reconstruction and modeling system that operates on a number of input photographs that show a natural scene. Approaches from computer graphics and image processing are combined and performance is shown via experiments. Furthermore, reconstruction quality is analyzed w.r.t. the number and distribution of textures, used for reconstruction. The reconstruction pipeline starts with image acquisition, which consists of a number of photographs of the scene that are sequentially taken at different positions. Since the photographs are not acquired concurrently, they are influenced by different illumination conditions that we mandate to be preserved in the final 3D representation. In the second step, object segmentation is applied and camera calibration provided. This allows the application of shape-from-silhouette approaches, namely a hierarchical voxel approach, where different resolution layers are organized within an octree structure. For applying texture mapping, the voxel model is transformed into a wireframe, which provides smoothing of the object's surface and also reduces the number of surface primitives. Finally, a subset of original images is mapped onto the 3D geometry to provide texture information. Here, view-adaptive multi-texturing is used to preserve natural illumination. Intermediate views are interpolated automatically using adaptive real-time weight calculations for original textures.
基于自适应多纹理的自然场景三维重建
我们提出了一个三维重建和建模系统,该系统在显示自然场景的大量输入照片上运行。结合了计算机图形学和图像处理的方法,并通过实验证明了其性能。在此基础上,分析了重建质量,包括用于重建的纹理的数量和分布。重建管道从图像采集开始,图像采集由在不同位置顺序拍摄的场景的许多照片组成。由于这些照片不是同时获得的,它们受到不同照明条件的影响,我们要求在最终的3D表示中保存这些条件。第二步,进行目标分割和摄像机标定。这允许应用形状-轮廓方法,即分层体素方法,其中不同的分辨率层被组织在八叉树结构中。为了应用纹理映射,将体素模型转换为线框,这提供了物体表面的平滑,并减少了表面基元的数量。最后,将原始图像子集映射到三维几何上以提供纹理信息。在这里,使用视图自适应多纹理来保持自然照明。中间视图使用自适应实时权重计算对原始纹理进行自动插值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信