Visualization of arbitrary-shaped 3D scenes on depth-limited 3D displays

A. Redert
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引用次数: 3

Abstract

We propose a depth scaling method that enables visualization of arbitrary-shaped 3D scenes on 3D displays. Most current 3D displays have a depth limitation, while the scene to be displayed has not. The trivial solutions as clipping or linear scaling of the scene's 3D bounding box suffer from nonoptimal utilization of the display's capabilities. Our approach uses spatially adaptive depth scaling that maximizes the perceptual 3D effect. From the original scene geometry, the topology and local depth ordering among objects are preserved, while depth linearity is disregarded. The scaling method applies to nearly all 3D displays, such as glasses-based, head-tracked, multiview, holographic and volumetric 3D displays. Subjective tests with the dynamic dimension display system show that our method significantly increases the perceptual 3D effect.
在深度受限的3D显示器上实现任意形状3D场景的可视化
我们提出了一种深度缩放方法,可以在3D显示器上显示任意形状的3D场景。目前大多数3D显示器都有深度限制,而要显示的场景没有。像裁剪或线性缩放场景的3D边界盒这样的平凡解决方案,都无法最佳利用显示器的功能。我们的方法使用空间自适应深度缩放,最大限度地提高感知3D效果。该算法保留了原始场景几何的拓扑结构和物体间的局部深度排序,而忽略了深度线性。缩放方法适用于几乎所有的3D显示器,如基于眼镜的,头部跟踪,多视图,全息和体积3D显示器。对动态尺寸显示系统的主观测试表明,我们的方法显著提高了感知三维效果。
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