Motivational active learning: engaging university students in computer science education

J. Pirker, Maria Riffnaller-Schiefer, C. Gütl
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引用次数: 78

Abstract

Attracting and engaging computer science students to enhance their mathematical and algorithmic thinking skills are challenging tasks. In winter 2013 we introduced a new teaching format for a course, which combines theory in computer science with hands-on algorithmic challenges, mathematical thinking activities, and collaborative problem-solving. Therefore, we introduced the pedagogical model Motivational Active Learning (MAL), which is grounded in MIT's successful format for teaching physics, Technology-Enabled Active Learning (TEAL), and combines it with motivational strategies usually used by game designers. Results from the initial setup in class reveals that students indeed assessed the course structure as more interactive and motivating compared to other similar courses. In this paper we discuss the course design, issues, and the impact, and analyze the first results in detail.
动机性主动学习:让大学生参与计算机科学教育
吸引和吸引计算机科学专业的学生来提高他们的数学和算法思维能力是一项具有挑战性的任务。在2013年冬季,我们引入了一种新的课程教学形式,将计算机科学理论与实践算法挑战、数学思维活动和协作解决问题结合起来。因此,我们引入了基于麻省理工学院成功的物理教学模式——技术驱动的主动学习(TEAL)的教学模式——动机主动学习(MAL),并将其与游戏设计师通常使用的动机策略相结合。从课堂初始设置的结果显示,与其他类似课程相比,学生确实认为课程结构更具互动性和激励性。本文讨论了课程设计、存在的问题和影响,并对初步成果进行了详细分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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