Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions

Yi Xu, Daniel G. Aliaga
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引用次数: 4

Abstract

Computer graphics applications such as movie effects, video gaming, and product demonstration demand 3D models of dynamic objects. For this purpose, numerous methods, such as light fields, stereo reconstruction and visual hulls have been extended to model dynamic objects. These methods use multiple cameras to acquire images simultaneously and use the synchronized samples to reconstruct the model for each time instance. However, a large number of cameras are required to obtain compelling results. We introduce an efficient acquisition and modeling schema for dynamic objects with repetitive motions. Our method requires as few as two cameras. The key idea is that repetitive motions can be described by a finite number of states. Images capturing the same state can be grouped together and fed to the later modeling phase as if they are captured from multiple cameras simultaneously. Our work includes an acquisition system with interactive feedback, a graph traversal algorithm to help obtain a near minimum subset of images to sample the object and its motion, and a space-time image optimization method. We demonstrate this system using several datasets with different complexity of motion, and different number of desired viewpoints.
进行重复运动的三维物体的高效多视点采集
计算机图形应用程序,如电影效果、视频游戏和产品演示需要动态对象的3D模型。为此,许多方法,如光场,立体重建和视觉船体已经扩展到建模动态对象。这些方法使用多台摄像机同时获取图像,并使用同步的样本来重建每个时间实例的模型。然而,为了获得令人信服的结果,需要大量的相机。提出了一种针对具有重复运动的动态对象的高效采集和建模方案。我们的方法只需要两台摄像机。关键思想是重复运动可以用有限数量的状态来描述。捕获相同状态的图像可以分组在一起,并提供给后面的建模阶段,就好像它们同时从多个相机捕获一样。我们的工作包括一个具有交互式反馈的采集系统,一个图遍历算法,以帮助获得接近最小的图像子集来采样对象及其运动,以及一个时空图像优化方法。我们使用几个具有不同运动复杂性的数据集和不同数量的期望视点来演示该系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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