Positive Group Therapy Through Traditional Games with a Positum MGS Approach for Building Resilience Against Trauma in Times of Pandemics, War and Earthquakes: Theoretical Considerations and Practical Applications of “The Witches” Game

Etion Parruca
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Abstract

Why traditional games and how to transform them into powerful psycho-social and holistic instruments in Positive Group Therapy? The paper aims at looking at the space that Positive Transcultural Psychotherapy [PPT after N. Peseschkian, since 1977]TM can provide for the Positum MGS approach in utilizing traditional and transcultural games with a psycho-social aim in groups. Pandemics, wars and natural disasters such as earthquakes – among many other traumatic events – can result in forced displacement and migration for masses of populations, including children, and have severe consequences in the holistic health of affected people. The paper looks at the foundations of Positive Group Therapy, its interaction with the Positum MGS approach within it, and the value they can create for healing trauma in groups when integrating such tools as traditional games. The paper analised the research and practice in the field, demonstrating the great value of traditional and transcultural games in strengthening the identity and sense of belonging, as key resources for building resilience for individuals in groups and through group work sparked by traditional games transformed into psycho-social ones. The features, principles and strategies of the Positum MGS approach within the framework of PPT are further explained, and cases of practical application from recent years are discussed in the light of theoretical concepts of Positum MGS and PPT.
在流行病、战争和地震时期,利用正MGS方法通过传统游戏进行积极群体治疗,以建立对创伤的复原力:“女巫”游戏的理论考虑和实际应用
为什么传统游戏,以及如何将它们转化为积极群体治疗中强大的心理社会和整体工具?本文旨在探讨积极跨文化心理治疗(Positive Transcultural Psychotherapy, PPT源自N. Peseschkian,自1977年以来)为积极跨文化心理治疗方法提供的空间,即在群体中利用具有心理社会目标的传统和跨文化游戏。除许多其他创伤性事件外,流行病、战争和地震等自然灾害可导致包括儿童在内的大批人口被迫流离失所和移徙,并对受影响人民的整体健康造成严重后果。本文着眼于积极群体治疗的基础,它与其中的Positum MGS方法的相互作用,以及它们在整合传统游戏等工具时为治愈群体创伤所创造的价值。本文分析了该领域的研究和实践,证明了传统和跨文化游戏在加强身份和归属感方面的巨大价值,作为建立群体中个人弹性的关键资源,并通过传统游戏引发的群体工作转化为心理社会活动。进一步阐述了PPT框架下Positum MGS方法的特点、原理和策略,并结合Positum MGS和PPT的理论概念,讨论了近年来的实际应用案例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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