The device model of interaction

Edward M. Anson
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引用次数: 56

Abstract

Any interactive system can be described in terms of the devices it involves, and their interconnections. Similarly, each device can be described in terms of simpler devices and their interconnections. Such descriptions are strictly modular, and well structured. This observation allows any system to be described, at all levels, by the same language. Such descriptions have intuitive appeal for hardware as well as software components, and for process control applications as well as human-machine interaction. The Device model of interaction, as described here, can ease the job of designing user- friendly interactive systems, and can be adapted for automatic compilation. As an example, the design of an actual system component is discussed. The design is presented, at several levels, in a Pascal-like notation. It represents a module created to provide a human-machine interface via a graphic tablet, keyboard and video monitor.
交互的设备模型
任何交互系统都可以用它所涉及的设备及其相互连接来描述。同样,每个设备都可以用更简单的设备及其互连来描述。这样的描述是严格模块化的,结构良好。这种观察允许用相同的语言在所有级别上描述任何系统。这样的描述对硬件和软件组件、过程控制应用程序以及人机交互具有直观的吸引力。这里所描述的Device交互模型可以简化设计用户友好的交互系统的工作,并且可以适应于自动编译。并以实际系统组件的设计为例进行了讨论。该设计在几个层次上以类似帕斯卡的符号表示。它代表了一个通过图形平板电脑、键盘和视频监视器提供人机界面的模块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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