{"title":"Mobile Augmented Reality (AR) Learning Media on Distance Material in Three Dimensions","authors":"A. Saputra, N. Iman","doi":"10.26858/jdm.v8i3.16490","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to develop a mobile learning media based on augmented reality (AR) that can be used and can improve student achievement in learning mathematics on distance material in three dimensions. The approach method used in this research is R&D (Research and Development). In media development, the steps taken are as follows; research, data collection, planning, product draft development, product validation, revision of product validation results, field trials, revision of field trial results, final product improvement, and dissemination. Meanwhile, in assessing the success of the media in improving student learning achievement, the Paired Sample T-test statistical method was used. The results obtained in this study are that a mobile learning media augmented reality (AR) has been successfully developed on distance material in three dimensions in the form of an android application, which can be used and proven to significantly improve student achievement in mathematics learning on distance material in three dimensions","PeriodicalId":123617,"journal":{"name":"Daya Matematis: Jurnal Inovasi Pendidikan Matematika","volume":"253 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Daya Matematis: Jurnal Inovasi Pendidikan Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26858/jdm.v8i3.16490","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this research is to develop a mobile learning media based on augmented reality (AR) that can be used and can improve student achievement in learning mathematics on distance material in three dimensions. The approach method used in this research is R&D (Research and Development). In media development, the steps taken are as follows; research, data collection, planning, product draft development, product validation, revision of product validation results, field trials, revision of field trial results, final product improvement, and dissemination. Meanwhile, in assessing the success of the media in improving student learning achievement, the Paired Sample T-test statistical method was used. The results obtained in this study are that a mobile learning media augmented reality (AR) has been successfully developed on distance material in three dimensions in the form of an android application, which can be used and proven to significantly improve student achievement in mathematics learning on distance material in three dimensions
本研究的目的是开发一种基于增强现实(AR)的移动学习媒体,可以使用并可以提高学生在三维远程材料上学习数学的成绩。本研究采用的方法是R&D (research and Development)。在媒体发展方面,所采取的步骤如下:研究、数据收集、计划、产品草案制定、产品验证、产品验证结果修订、现场试验、现场试验结果修订、最终产品改进和传播。同时,在评估媒体在提高学生学习成绩方面的成功程度时,采用了配对样本t检验统计方法。本研究的结果是成功开发了一种基于三维远程材料的移动学习媒体增强现实(AR),并以android应用程序的形式进行了开发,可以使用并被证明可以显著提高学生在三维远程材料上的数学学习成绩