Demonstration system of underwater unmanned swarm combat based on Unity3D

Ke Liu, Duoming Lai, Jiangyang Zhang, Zongxing Li, Jing Wang, Mingchuan Tan
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Abstract

In response to the problem of low open source and imperfect effect of the current underwater unmanned swarm combat, this paper proposes a visualization method of underwater swarm movement based on Unity3D technology. By analyzing the swarm movement patterns and structural characteristics, this paper follows the idea of more than adversarial learning and dynamic game theory, designs three two-sided confrontation strategies, and establishes an unmanned swarm movement model. Considering the superior visualization degree of Unity3D, combined with the established motion model, the swarm motion effect is displayed in the underwater unmanned swarm combat visualization interactive demonstration system with adjustable design parameters. A visual interactive demonstration system of underwater unmanned swarm combat with adjustable parameters is designed. Practice shows that the system can simulate the dynamic process of unmanned swarm movement in a virtual ocean scene, and can intuitively display the strategy plan.
基于Unity3D的水下无人群战演示系统
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