Exploring the Link Between the Psychological Needs and the Elements of Game Design for Educational Games

Tan Chin Ike, Tan Wee Hoe
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引用次数: 2

Abstract

This paper explores the link between play, an evolutionary and biological trait found in human behaviour and the fundamental human psychological needs; and its complex relationship with the game design principles in order to answer the following - why do people play games and what motivates them to do so? Answering these two questions would enable educational game designers to better understand game design principles for developing engaging educational games. This research will delve into the psychological aspects of play and attempt to link those aspects to game design elements. Studying Prensky’s six elements of successful games, the Octalysis gamification framework and the fundamental psychological needs, the paper will then present the findings of an exploratory and confirmatory survey from practicing game designers all around South-East Asia. The results of these findings give an overall positive and current result that provides a useful point of reference in order to create a game design model that would offer a set of guiding principles for educational game designers to create engaging gameplay.
探讨教育类游戏的心理需求与游戏设计元素之间的联系
本文探讨了游戏这一人类行为的进化和生物学特征与人类基本心理需求之间的联系;它与游戏设计原则的复杂关系是为了回答以下问题——人们为什么玩游戏,是什么促使他们这么做?回答这两个问题将有助于教育游戏设计师更好地理解开发引人入胜的教育游戏的游戏设计原则。这项研究将深入探究游戏的心理层面,并尝试将这些层面与游戏设计元素联系起来。通过研究Prensky提出的成功游戏的六大要素、Octalysis游戏化框架和基本心理需求,本文将呈现一项针对东南亚地区游戏设计师的探索性和确证性调查的结果。这些发现的结果提供了一个整体的积极和当前的结果,为创建游戏设计模型提供了一个有用的参考点,该模型将为教育游戏设计师创造引人入胜的游戏玩法提供一系列指导原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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