High-Speed Real-Time Simulation

R. Crosbie
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引用次数: 6

Abstract

Real-time simulation has been used since the early days of computer simulation. Current real-time operating systems can support real-time simulations with frame times as short as hundreds of microseconds. Some applications are now emerging that need shorter frame times, as low as 1 microsecond. New techniques are required for these high-speed real-time (HSRT) simulations. One approach is based on small arrays of digital signal processors. For complex systems it may be necessary to embed HSRT simulations in a larger real-time system using a multi-rate approach.
高速实时仿真
实时仿真从计算机仿真的早期就开始使用。当前的实时操作系统可以支持帧时间短至数百微秒的实时模拟。现在出现的一些应用程序需要更短的帧时间,低至1微秒。高速实时(HSRT)仿真需要新的技术。一种方法是基于小型数字信号处理器阵列。对于复杂的系统,可能需要使用多速率方法将HSRT模拟嵌入到更大的实时系统中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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