Mastering strategies in a board game of imperfect information for different search techniques

Michael Przybylski, Dariusz Król
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引用次数: 1

Abstract

To the best authors' knowledge this work is the first to develop a full computer implementation of The Great Turtle Race (GTR), a complex board game characterized by several uncertainties that uses computational techniques to evaluate board positions and select the best move. In the game, a novel combination of popular propagation-based optimization techniques and four playing strategies is implemented. One of the main goals of this study is to determine how to generate opponents that are quick and safe to play against, rather than being necessarily superior. The paper starts by a brief overview of the game and its rules, followed by some analytical results that emerge from its characteristics. It then moves to provide relevant reinforcement learning methods by which Monte Carlo tree search, minimax and alpha-beta pruning were implemented. The validity of the concept is finalized by a series of experiments, in which these algorithms and strategies were successfully verified against each other.
掌握不完全信息棋盘游戏中不同搜索技术的策略
据作者所知,这项工作是第一个开发了一个完整的计算机实现的乌龟大赛(GTR),一个复杂的棋盘游戏,其特点是几个不确定性,使用计算技术来评估棋盘位置并选择最佳移动。在游戏中,采用了流行的基于传播的优化技术和四种游戏策略的新颖组合。这项研究的主要目标之一是确定如何产生快速而安全的对手,而不是必须是优越的对手。本文首先简要概述了该游戏及其规则,然后从其特征中得出一些分析结果。然后,它将提供相关的强化学习方法,通过这些方法实现蒙特卡罗树搜索、极大极小和α - β剪枝。通过一系列的实验,验证了这些算法和策略的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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