Visibility as an intrinsic property of geometric models

A. Bar-Lev, G. Elber
{"title":"Visibility as an intrinsic property of geometric models","authors":"A. Bar-Lev, G. Elber","doi":"10.1109/CGI.1998.694267","DOIUrl":null,"url":null,"abstract":"This paper presents a technique to improves the performance of algorithms that exploits visibility based analysis in computer graphics, such as ray tracing. The presented approach maintains a list of visible polygons for each and every one of the polygons in the model as well as for optionally, the light sources in the scene. A pre-processing visibility analysis stage that is view-independent is computed once per scene, creating a Visibility Data Structure (VDS) that becomes part of the model. This, before any visibility intensive computer graphics algorithm takes place. The approach presented may be combined with most acceleration methods for ray tracing such as octree or voxel based spatial subdivision. Furthermore, any algorithm that requires visibility computations can exploit the VDS, from Radiosity to NC machining. Though the presented technique is fairly intuitive, it demonstrates the usability of a visibility data structure of a scene.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Computer Graphics International (Cat. No.98EX149)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1998.694267","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This paper presents a technique to improves the performance of algorithms that exploits visibility based analysis in computer graphics, such as ray tracing. The presented approach maintains a list of visible polygons for each and every one of the polygons in the model as well as for optionally, the light sources in the scene. A pre-processing visibility analysis stage that is view-independent is computed once per scene, creating a Visibility Data Structure (VDS) that becomes part of the model. This, before any visibility intensive computer graphics algorithm takes place. The approach presented may be combined with most acceleration methods for ray tracing such as octree or voxel based spatial subdivision. Furthermore, any algorithm that requires visibility computations can exploit the VDS, from Radiosity to NC machining. Though the presented technique is fairly intuitive, it demonstrates the usability of a visibility data structure of a scene.
可见性是几何模型的内在属性
本文提出了一种改进计算机图形学中基于可见性分析的算法性能的技术,如光线追踪。所提出的方法为模型中的每个多边形以及场景中的光源维护一个可见多边形列表。每个场景计算一次与视图无关的预处理可见性分析阶段,创建可见性数据结构(VDS),成为模型的一部分。这是在任何可见性密集的计算机图形算法发生之前。所提出的方法可以与大多数射线跟踪的加速方法相结合,如八叉树或基于体素的空间细分。此外,任何需要可见性计算的算法都可以利用VDS,从Radiosity到NC加工。虽然所提出的技术相当直观,但它展示了场景可见性数据结构的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信