Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments

Ayush Bhargava, Kathryn M. Lucaites, Leah S. Hartman, Hannah M. Solini, Jeffrey W. Bertrand, Andrew C. Robb, C. Pagano, Sabarish V. Babu
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引用次数: 4

Abstract

Every task we perform in our day-to-day lives requires us to make judgements about size, distance, depth, etc. The same is true for tasks in an immersive virtual environments (IVE). Increasingly, Virtual Reality (VR) applications are being developed for training and entertainment, many of which require the user to determining whether s/he can pass through an opening. Typically, people determine their ability to pass through an aperture by comparing the width of their shoulders to the width of the opening. Thus, judgments of size and distance in an IVE are necessary for accurate judgments of passability. In this experiment, we empirically evaluate how passability judgments in an IVE, viewed through a Head-Mounted Display (HMD), compare to judgments made in the real world. An exact to scale virtual replica of the room and apparatus was used for the VR condition. Results indicate that the accuracy of passability judgments seem to be comparable to the real world.
重新审视真实和沉浸式虚拟环境中的通过性判断
我们在日常生活中执行的每一项任务都需要我们对大小、距离、深度等做出判断。沉浸式虚拟环境(IVE)中的任务也是如此。越来越多的虚拟现实(VR)应用被开发用于培训和娱乐,其中许多应用需要用户决定他/她是否可以通过一个开口。通常情况下,人们通过比较自己肩膀的宽度和开口的宽度来确定自己通过孔径的能力。因此,在一个IVE的大小和距离的判断是必要的准确判断通过性。在本实验中,我们通过头戴式显示器(HMD)对IVE中的可通过性判断与现实世界中的判断进行了实证评估。一个精确比例的房间和设备的虚拟复制品被用于虚拟现实条件。结果表明,通过性判断的准确性似乎与现实世界相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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