Identifying cheating behaviour with machine learning

Elina Kock, Yamma Sarwari, Nancy Russo, Magnus Johnsson
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引用次数: 2

Abstract

We have investigated machine learning based cheating behaviour detection in physical activity-based smart-phone games. Sensor data were acquired from the accelerometer/gyroscope of an iPhone 7 during activities such as jumping, squatting, stomping, and their cheating counterparts. Selected attributes providing the most information gain were used together with a sequential model yielding promising results in detecting fake activities. Even better results were achieved by employing a random forest classifier. The results suggest that machine learning is a strong candidate for detecting cheating behaviours in physical activity-based smartphone games.
用机器学习识别作弊行为
我们已经研究了基于物理活动的智能手机游戏中基于机器学习的作弊行为检测。传感器数据是从iPhone 7的加速度计/陀螺仪中获取的,这些数据来自跳跃、蹲下、跺脚和作弊等活动。提供最多信息增益的选定属性与序列模型一起使用,在检测假活动方面产生了有希望的结果。使用随机森林分类器可以获得更好的结果。研究结果表明,机器学习是检测基于体育活动的智能手机游戏中的作弊行为的有力候选者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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