Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data

S. Nirjon, C. Greenwood, Carlos Torres, S. Zhou, J. Stankovic, Hee-Jung Yoon, Ho-Kyeong Ra, Can Basaran, Taejoon Park, S. Son
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引用次数: 33

Abstract

Kintense is a robust, accurate, real-time, and evolving system for detecting aggressive actions such as hitting, kicking, pushing, and throwing from streaming 3D skeleton joint coordinates obtained from Kinect sensors. Kintense uses a combination of: (1) an array of supervised learners to recognize a predefined set of aggressive actions, (2) an unsupervised learner to discover new aggressive actions or refine existing actions, and (3) human feedback to reduce false alarms and to label potential aggressive actions. This paper describes the design and implementation of Kintense and provides empirical evidence that the system is 11% - 16% more accurate and 10% - 54% more robust to changes in distance, body orientation, speed, and person when compared to standard techniques such as dynamic time warping (DTW) and posture based gesture recognizers. We deploy Kintense in two multi-person households and demonstrate how it evolves to discover and learn unseen actions, achieves up to 90% accuracy, runs in real-time, and reduces false alarms with up to 13 times fewer user interactions than a typical system.
kintensity:一个强大、准确、实时和不断发展的系统,用于从流3D骨骼数据中检测攻击行为
Kinect是一个强大、准确、实时和不断发展的系统,可以从Kinect传感器获得的3D骨骼关节坐标中检测攻击性动作,如击打、踢、推和投掷。k紧张使用以下组合:(1)一系列监督学习器来识别预定义的攻击行为,(2)一个无监督学习器来发现新的攻击行为或改进现有的行为,以及(3)人类反馈来减少假警报并标记潜在的攻击行为。本文描述了kintensity的设计和实现,并提供了经验证据,表明与动态时间扭曲(DTW)和基于姿势的手势识别器等标准技术相比,该系统对距离、身体方向、速度和人的变化的准确性提高11% - 16%,鲁棒性提高10% - 54%。我们在两个多人家庭中部署了kintensity,并演示了它如何发展到发现和学习未见过的动作,实现高达90%的准确率,实时运行,并减少误报,比典型系统的用户交互减少了13倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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