Follow the mob: An innovative approach for roaming characters in MMO games

D. Maggiorini, S. Panzeri, L. Ripamonti, J. Ikonen
{"title":"Follow the mob: An innovative approach for roaming characters in MMO games","authors":"D. Maggiorini, S. Panzeri, L. Ripamonti, J. Ikonen","doi":"10.1109/NetGames.2012.6404017","DOIUrl":null,"url":null,"abstract":"In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required - alone or in groups - to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs.","PeriodicalId":279768,"journal":{"name":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NetGames.2012.6404017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required - alone or in groups - to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs.
跟随人群:MMO游戏中漫游角色的创新方法
在现代大型多人在线游戏中,在战场上移动的非玩家角色(npc)在用户体验方面起着关键作用:许多时候玩家需要(单独或集体)与他们战斗或避开他们以获得体验。不幸的是,标准的npc行为,如在集结点之间巡逻,一旦玩家发现其确定的移动模式,就不会给玩家带来重大挑战。本文解决了为npc定义一个更智能、更具挑战性和自然的运动模型的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信