A New Implementation of Head-Coupled Perspective for Virtual Architecture

M. R. Asl, Gil Rosen-Thal Chengde Wu, Wei Yan
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Abstract

The process of projecting 3D scenes onto a two-dimensional (2D) surface results in the loss of depth cues, which are essential for immersive experience in the scenes. Various solutions are provided to address this problem, but there are still fundamental issues need to be addressed in the existing approaches for compensating the change in the 2D image due to the change in observer’s position. Existing studies use head-coupled perspective, stereoscopy, and motion parallax methods to achieve a realistic image representation but a true natural image could not be perceived because of the inaccuracy in the calculations. This paper describes in detail an implementation method of the technique to correctly project a 3D virtual environment model onto a 2D surface to yield a more natural interaction with the virtual world. The proposed method overcomes the inaccuracies in the existing head-coupled perspective viewing and can be used with common stereoscopic displays to naturally represent virtual architecture.
虚拟架构中头部耦合透视图的一种新实现
将3D场景投射到二维(2D)表面的过程会导致深度线索的丢失,而深度线索对于场景中的沉浸式体验至关重要。为了解决这一问题,已经提供了各种解决方案,但是在现有的补偿由于观测者位置变化而导致的二维图像变化的方法中,仍然存在一些基本问题需要解决。现有的研究使用头部耦合透视、立体、运动视差等方法来实现真实的图像表示,但由于计算的不准确,无法感知到真实的自然图像。本文详细介绍了该技术的实现方法,将3D虚拟环境模型正确地投影到2D表面上,以产生与虚拟世界更自然的交互。该方法克服了现有头耦合透视法的不准确性,可与普通立体显示器配合使用,自然地呈现虚拟建筑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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