Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality

M. S. Arefin, J. Swan, R. C. Hoffing, Steven M. Thurman
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引用次数: 4

Abstract

Virtual Reality (VR) technology has advanced to include eye-tracking, allowing novel research, such as investigating how our visual system coordinates eye movements with changes in perceptual depth. The purpose of this study was to examine whether eye tracking could track perceptual depth changes during a visual discrimination task. We derived two depth-dependent variables from eye tracker data: eye vergence angle (EVA) and interpupillary distance (IPD). As hypothesized, our results revealed that shifting gaze from near-to-far depth significantly decreased EVA and increased IPD, while the opposite pattern was observed while shifting from far-to-near. Importantly, the amount of change in these variables tracked closely with relative changes in perceptual depth, and supported the hypothesis that eye tracker data may be used to infer real-time changes in perceptual depth in VR. Our method could be used as a new tool to adaptively render information based on depth and improve the VR user experience.
基于眼动仪的虚拟现实视觉深度随眼球辐辏和瞳孔间距变化的估计
虚拟现实(VR)技术已经发展到包括眼球追踪,允许进行新的研究,例如研究我们的视觉系统如何随着感知深度的变化协调眼球运动。本研究的目的是检验眼动追踪是否可以追踪视觉辨别任务中感知深度的变化。我们从眼动仪数据中导出了两个深度相关变量:眼辐角(EVA)和瞳孔间距(IPD)。正如假设的那样,我们的研究结果显示,从近到远的深度转移视线显著降低EVA和增加IPD,而从远到近的深度转移则相反。重要的是,这些变量的变化量与感知深度的相对变化密切相关,并支持了眼动仪数据可用于推断VR中感知深度实时变化的假设。该方法可作为一种基于深度的自适应渲染信息的新工具,改善VR用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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