Dynamic difficulty adjustment in exer-games for rehabilitation: a mixed approach

M. Pezzera, N. Borghese
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引用次数: 13

Abstract

In recent years, the use of exer-games in the rehabilitation field has significantly increased. Exercises and exer-games must be carefully customized and adapted to the patient's abilities to provide an adequate level of difficulty to maximize the effectiveness of rehabilitation and to keep the patient's engagement high. The patient's abilities may change over time and an adjustment of the difficulty is required. We present here a mixed approach for Dynamic Difficulty Adjustment based on three modules which take into consideration different key factors: the patient's physical abilities estimated from the data gathered from exercises carried out recently, his/her current capability in the current exer-game and his/her emotional state. The system has been integrated inside an at-home rehabilitation platform and preliminary results are encouraging in terms of usability and capability to set a proper level of difficulty.
康复训练游戏的动态难度调整:一种混合方法
近年来,运动游戏在康复领域的应用显著增加。练习和练习游戏必须精心定制并适应患者的能力,以提供适当的难度水平,以最大限度地提高康复效果,并保持患者的高参与度。病人的能力可能会随着时间的推移而改变,需要对难度进行调整。在此,我们提出了一种基于三个模块的混合动态难度调整方法,这些模块考虑了不同的关键因素:根据最近进行的锻炼收集的数据估计患者的身体能力,他/她当前在当前运动中的能力和他/她的情绪状态。该系统已被集成到一个家庭康复平台中,在可用性和设置适当难度的能力方面,初步结果令人鼓舞。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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