Optimal speedup of Las Vegas algorithms

M. Luby, A. Sinclair, David Zuckerman
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引用次数: 566

Abstract

Let A be a Las Vegas algorithm, i.e., A is a randomized algorithm that always produces the correct answer when its stops but whose running time is a random variable. The authors consider the problem of minimizing the expected time required to obtain an answer from A using strategies which simulate A as follows: run A for a fixed amount of time t/sub 1/, then run A independent for a fixed amount of time t/sub 2/, etc. The simulation stops if A completes its execution during any of the runs. Let S=(t/sub 1/, t/sub 2/,. . .) be a strategy, and let l/sub A/=inf/sub S/T(A,S), where T(A,S) is the expected value of the running time of the simulation of A under strategy S. The authors describe a simple universal strategy S/sup univ/, with the property that, for any algorithm A, T(A,S/sup univ/)=O(l/sub A/log(l/sub A/)). Furthermore, they show that this is the best performance that can be achieved, up to a constant factor, by any universal strategy.<>
拉斯维加斯算法的最佳加速
设A是一个拉斯维加斯算法,即A是一个随机算法,当它停止时总是产生正确的答案,但其运行时间是一个随机变量。作者考虑最小化从A获得答案所需的期望时间的问题,使用模拟A的策略如下:在固定时间t/下标1/上运行A,然后在固定时间t/下标2/上独立运行A,等等。如果A在任何运行期间完成其执行,则模拟停止。设S=(t/下标1/,t/下标2/,…)为策略,设l/下标a /=inf/下标S/ t (a,S),其中t (a,S)为策略S下a仿真运行时间的期望值。作者描述了一种简单的通用策略S/sup univ/,其性质是,对于任意算法a, t (a,S/sup univ/)=O(l/下标a /log(l/下标a /))。此外,他们还表明,这是任何通用策略所能达到的最佳性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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