An approach to Inclusive Education in Electronic Engineering Through Serious Games

Ángel Jaramillo-Alcázar, Carlos Guaita, Jorge L. Rosero, S. Luján-Mora
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引用次数: 3

Abstract

The development of video games has had a great growth in recent years. Also, serious games have positioned themselves as a tool that support the learning process of students. Students from electronic engineering are not the exception. However, video games of this type do not usually consider accessibility parameters in their design and those for electronic engineering are not the exception. On the other hand, several educational institutions use mobile devices in their classrooms for a more didactic learning and to achieve better learning outcomes. This article proposes a mobile serious game that addresses some basic principles of electrical circuits. Also, it incorporates accessibility features for students who have hearing or visual disabilities. Experiments were carried out with people with these types of disabilities to validate their accessibility and they were evaluated to verify their level of learning. Finally, the results obtained were analyzed in order to improve the video game.
通过严肃游戏进行电子工程全纳教育的方法
近年来,电子游戏的发展有了很大的增长。此外,严肃游戏将自己定位为支持学生学习过程的工具。电子工程专业的学生也不例外。然而,这类电子游戏通常不会在设计中考虑易用性参数,电子工程类游戏也不例外。另一方面,一些教育机构在课堂上使用移动设备,以实现更具说教性的学习,并取得更好的学习成果。本文提出了一款解决电路基本原理的手机严肃游戏。此外,它还为有听力或视力障碍的学生提供了无障碍功能。研究人员对这些类型的残疾人进行了实验,以验证他们的可及性,并对他们进行了评估,以验证他们的学习水平。最后,对所得结果进行了分析,以期对视频游戏进行改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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