{"title":"DESAIN APLIKASI INTERAKTIF MODEL PEMBELAJARAN AKUNTANSI BAGI SISWA SEKOLAH MENENGAH KEJURUAN","authors":"Chitra Santi, Melvie Paramitha, Minny Elisa Yanggah","doi":"10.52166/j-macc.v2i2.1658","DOIUrl":null,"url":null,"abstract":"The rapid development of technology, will have an impact on learning methods in schools. The learning method will begin to shift from manual methods to learning methods using applications / software. Schools are required to be able to create appropriate learning methods and produce graduates who are proficient in operating technology such as making financial reports using software as a means of accounting knowledge. The purpose of this study is to design a technology-based accounting learning model to facilitate and motivate accounting learning for vocational students. The approach of this research is an explorative research of a technical applicative nature with a multidisciplinary approach which is the approach of the fields of accounting and technology. Data collection methods in this study include documentation, observation, and interviews. Design interactive applications using Macromedia Flash Player 8. The results of the study provide an interactive application of accounting learning models called Accounters. This application consists of three main menus namely Material, Quiz, and Hangman (game). Therefore, the Accounters application makes it easy for students in vocational schools to better understand accounting, so they are able to make financial reports for companies when they work later. And able to increase student motivation in accounting.","PeriodicalId":360383,"journal":{"name":"J-MACC : Journal of Management and Accounting","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"J-MACC : Journal of Management and Accounting","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52166/j-macc.v2i2.1658","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The rapid development of technology, will have an impact on learning methods in schools. The learning method will begin to shift from manual methods to learning methods using applications / software. Schools are required to be able to create appropriate learning methods and produce graduates who are proficient in operating technology such as making financial reports using software as a means of accounting knowledge. The purpose of this study is to design a technology-based accounting learning model to facilitate and motivate accounting learning for vocational students. The approach of this research is an explorative research of a technical applicative nature with a multidisciplinary approach which is the approach of the fields of accounting and technology. Data collection methods in this study include documentation, observation, and interviews. Design interactive applications using Macromedia Flash Player 8. The results of the study provide an interactive application of accounting learning models called Accounters. This application consists of three main menus namely Material, Quiz, and Hangman (game). Therefore, the Accounters application makes it easy for students in vocational schools to better understand accounting, so they are able to make financial reports for companies when they work later. And able to increase student motivation in accounting.
科技的快速发展,将对学校的学习方法产生影响。学习方法将开始从手工方法转向使用应用程序/软件的学习方法。要求学校能够创造合适的学习方法,培养能够熟练运用软件作为会计知识手段制作财务报告等操作技术的毕业生。本研究的目的是设计一个基于技术的会计学习模式,以促进和激励高职学生的会计学习。本研究的方法是一种技术应用性质的探索性研究,采用多学科方法,即会计和技术领域的方法。本研究的资料收集方法包括文献法、观察法和访谈法。使用Macromedia Flash Player 8设计交互式应用程序。该研究的结果提供了一种名为Accounters的会计学习模型的交互式应用。这个应用程序包括三个主要菜单,即材料,测验,和绞刑(游戏)。因此,会计应用程序可以让职业学校的学生更好地了解会计,以便他们在以后的工作中能够为公司制作财务报告。并且能够提高学生学习会计的积极性。