Telemedicine: A New Perspective in the Treatment of Internet Gaming Disorder Among Adolescents

Georgekutty Kuriala Kochuchakkalackal
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Abstract

The internet era brings an enormous opportunity to contribute in the universal goal of providing quality clinical and health care especially addressing emerging issues that significantly affect the mental health of adolescents brought about by modern technology. What used to be unimaginable is made possible by the integration of advancement in information technology, electronic communications technology, telecommunications, computers and mobile technology with the field of medicine giving rise to the inception of the field of telemedicine as early as the 1960s using radio and telephone [1]. Presently, with the emergence of new health conditions needing immediate diagnosis and treatment, the internet facility plays an important role in communication and in providing these services to patients real time. The World Health Organization (WHO) has recently recognized gaming disorder as a mental health condition as it continues to affect adolescents in increasing number of countries.
远程医疗:青少年网络游戏障碍治疗的新视角
互联网时代为实现提供优质临床和保健服务的普遍目标,特别是解决现代技术带来的严重影响青少年心理健康的新问题,提供了巨大的机会。信息技术、电子通信技术、电信、计算机和移动技术的进步与医学领域的融合,使过去难以想象的事情成为可能,早在20世纪60年代,利用无线电和电话就出现了远程医疗领域[1]。目前,随着需要立即诊断和治疗的新健康状况的出现,互联网设施在沟通和向患者实时提供这些服务方面发挥了重要作用。世界卫生组织(世卫组织)最近承认游戏障碍是一种精神健康状况,因为它继续影响越来越多国家的青少年。
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