Numerical Reproducibility and Accuracy at ExaScale

J. Demmel, Hong Diep Nguyen
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引用次数: 18

Abstract

Given current hardware trends, ExaScale computing (1018 floating point operations per second) is projected to be available in less than a decade, achieved by using a huge number of processors, of order 109. Given the likely hardware heterogeneity in both platform and network, and the possibility of intermittent failures, dynamic scheduling will be needed to adapt to changing resources and loads. This will make it likely that repeated runs of a program will not execute operations like reductions in exactly the same order. This in turn will make reproducibility, i.e. getting bitwise identical results from run to run, difficult to achieve, because floating point operations like addition are not associative, so computing sums in different orders often leads to different results. Indeed, this is already a challenge on today's platforms.
在ExaScale上的数值再现性和准确性
考虑到当前的硬件趋势,ExaScale计算(每秒1018次浮点运算)预计将在不到十年的时间内实现,通过使用数量级为109的大量处理器来实现。考虑到平台和网络中可能存在的硬件异构性,以及间歇性故障的可能性,将需要动态调度来适应不断变化的资源和负载。这将使程序的重复运行可能不会以完全相同的顺序执行诸如缩减之类的操作。这反过来又会使再现性难以实现,即每次运行都获得相同的位结果,因为浮点运算(如加法)不是关联运算,因此以不同顺序计算总和通常会导致不同的结果。事实上,这在今天的平台上已经是一个挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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