Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming

Gregor Schiele, Richard Süselbeck, Arno Wacker, J. Hähner, C. Becker, Torben Weis
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引用次数: 53

Abstract

Massively multiplayer online games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.
基于点对点的大型多人在线游戏需求
大型多人在线游戏越来越受欢迎。然而,它们的运营成本很高,因为必须维护游戏服务器。为了降低这些成本,我们的目标是提供一个通信引擎来开发基于点对点系统的大型多人在线游戏。本文分析了该系统的需求,并对目前的工作进行了概述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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