Gregor Schiele, Richard Süselbeck, Arno Wacker, J. Hähner, C. Becker, Torben Weis
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引用次数: 53
Abstract
Massively multiplayer online games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.