Synthesizing human motion in a CG authoring environment for nonprofessionals

Hajime Yoshikawa, Jun-ichi Yokosato, Satoshi Tanaka
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Abstract

We describe the system we developed to make the authoring of 3D computer graphic animations easy for nonprofessionals. The system features several new elements such as the lip-synchronization system and motion edit software. Using the lip-synchronization system, we can easily synchronize the motion of the mouth shape with voice data. We apply automatic segmentation of voice data to properly set keyframes. The motion edit software intelligently emphasizes the motion data, which is obtained from real motion by motion capturing, to make it fit to a particular animation character.
合成人体运动在一个CG创作环境非专业人士
我们描述了我们开发的系统,使非专业人员可以轻松地创作3D计算机图形动画。该系统具有唇形同步系统和动作编辑软件等新元素。使用唇形同步系统,我们可以很容易地将嘴形的运动与语音数据同步。我们应用语音数据的自动分割来正确设置关键帧。运动编辑软件智能地强调了通过动作捕捉从真实运动中获得的运动数据,使其适合特定的动画角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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