Gorm Lai, Annakaisa Kultima, Foaad Khosmood, J. Pirker, A. Fowler, I. Vecchi, W. Latham, F. Leymarie
{"title":"Two Decades of Game Jams","authors":"Gorm Lai, Annakaisa Kultima, Foaad Khosmood, J. Pirker, A. Fowler, I. Vecchi, W. Latham, F. Leymarie","doi":"10.1145/3472688.3472689","DOIUrl":null,"url":null,"abstract":"In less than a year’s time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities. Since then, they have taken the world by storm. Game jams have not only become part of the day-to-day process of many game developers, but jams are also used for activist purposes, for learning and teaching, as part of the experience economy, for making commercial prototypes that gamers can vote on, and more. Beyond only surveying game jams and the relevant published scientific literature from the last two decades, this paper has several additional contributions. It builds a history of game jams, and proposes two different taxonomies of game jams — a historical and a categorical. In addition, it discusses the definition of game jam and identifies the most active research areas within the game jam community such as the interplay and development with local communities, the study and analysis of game jammers and organisers, and works that bring a critical look on game jams.","PeriodicalId":314731,"journal":{"name":"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3472688.3472689","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
In less than a year’s time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities. Since then, they have taken the world by storm. Game jams have not only become part of the day-to-day process of many game developers, but jams are also used for activist purposes, for learning and teaching, as part of the experience economy, for making commercial prototypes that gamers can vote on, and more. Beyond only surveying game jams and the relevant published scientific literature from the last two decades, this paper has several additional contributions. It builds a history of game jams, and proposes two different taxonomies of game jams — a historical and a categorical. In addition, it discusses the definition of game jam and identifies the most active research areas within the game jam community such as the interplay and development with local communities, the study and analysis of game jammers and organisers, and works that bring a critical look on game jams.
在不到一年的时间里,2022年3月将是第一个有记录的游戏jam的20周年纪念日,即2002年在加利福尼亚州奥克兰举行的Indie game jam。最初,游戏jam被普遍视为无聊的活动。从那时起,它们就风靡全球。游戏jam不仅成为许多游戏开发者日常工作的一部分,而且还被用于积极的目的,用于学习和教学,作为体验经济的一部分,用于制作玩家可以投票的商业原型等等。除了调查过去20年的游戏jam和相关科学文献外,本文还做出了其他贡献。它构建了游戏jam的历史,并提出了两种不同的游戏jam分类——历史的和分类的。此外,它还讨论了game jam的定义,并确定了game jam社区中最活跃的研究领域,如与当地社区的相互作用和发展,对游戏jam人员和组织者的研究和分析,以及对游戏jam进行批判性观察的作品。