{"title":"Gamification in Assembly Training: A Systematic Review","authors":"N. S. Uletika, B. Hartono, T. Wijayanto","doi":"10.1109/IEEM45057.2020.9309791","DOIUrl":null,"url":null,"abstract":"In response to the advancement of digitalization technology, the future of assembly works and associated training methods seem to evolve. Gamification, i.e. the use of game design elements in nongame contexts seem to give a potential application for training procedures in the context of assembly work. However, the study on this field is still very limited. Thus, we investigate the following topics pertaining to assembly works and gamification: (a) how is the future of industrial assembly; (b) what methods are currently used to train the assembly workers; and (c) is gamification prospective for such training. From 20 out of 53 related studies, we eventually found the most relevant literatures. The results indicate that traditional training has not met the requirements of future trends, while augmented reality training methods, may offer extra benefits than the counterparts. The concept of gamification in which operators are directly involved, appropriate with skill-based assembly work requiring hands on experience. Further cognitive considerations and physiological measurements during experiment are required to improved HCI assembly work training systems design, especially within the gamification element context.","PeriodicalId":226426,"journal":{"name":"2020 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM)","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEEM45057.2020.9309791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In response to the advancement of digitalization technology, the future of assembly works and associated training methods seem to evolve. Gamification, i.e. the use of game design elements in nongame contexts seem to give a potential application for training procedures in the context of assembly work. However, the study on this field is still very limited. Thus, we investigate the following topics pertaining to assembly works and gamification: (a) how is the future of industrial assembly; (b) what methods are currently used to train the assembly workers; and (c) is gamification prospective for such training. From 20 out of 53 related studies, we eventually found the most relevant literatures. The results indicate that traditional training has not met the requirements of future trends, while augmented reality training methods, may offer extra benefits than the counterparts. The concept of gamification in which operators are directly involved, appropriate with skill-based assembly work requiring hands on experience. Further cognitive considerations and physiological measurements during experiment are required to improved HCI assembly work training systems design, especially within the gamification element context.