An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs

D. Ahmed, S. Shirmohammadi
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引用次数: 3

Abstract

For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.
区域P2P mmog中同步和负载调节的辅助兴趣管理领域
为了获得更好的游戏体验,我们提出了一种以P2P方式工作的区域MMOG辅助兴趣区域管理(AoIM)。这个概念被称为同步AoIM (S-AoIM),它为系统提供了同步。S-AoIM与提供大多数游戏服务的一般/主要兴趣领域管理(G-AoIM)一起运行。好处是双重的。首先,无缝层间穿越(层间mmog中的常见现象)所需的必要数据很容易从S-AoIM中获得。其次,可以将预期的模型作为针对热点或过剩负载的手段进行调优。因此,总体设计支持同步和调节分区mmog的负载。
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