Impact of Using Creative Thinking Skills and Open Data on Programming Design in a Computer-Supported Collaborative Learning Environment

Jia-Wei Chang, Tzone-I Wang, Ming-Che Lee, C. Su, Po-Chin Chang
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引用次数: 7

Abstract

In this paper, we investigate if a computer-supported collaborative brainstorming environment for programming design can promote students' creativity. We developed a web-based learning environment to foster the competence of innovation, one of the essential competencies required for today's software development. The proposed system includes the modules of creative thinking skills and instructional scaffolds that have been known to promote creativity. In this study, we provided an open data that downloaded from local government, the data recorded many attributes of historic sites of Tainan city. Students were asked to propose and implement an innovative application based on the data. The three-part study investigated if: i) students of the experimental group (EG) significantly have better fluency than students of the control group (CG), ii) there is no significant difference in flexibility but the EG still has better flexibility than the CG, and iii) the EG significantly outperforms the CG in originality. Analysis of the divergent thinking phase demonstrated that the proposed system can help students generate creative ideas. However, they may not use their creative ideas to develop innovative software because of their limited coding ability or the feasibility of their ideas.
在计算机支持的协作学习环境中使用创造性思维技能和开放数据对程序设计的影响
在本文中,我们调查了计算机支持的协同头脑风暴环境是否可以促进学生的创造力。我们开发了一个基于网络的学习环境来培养创新的能力,这是当今软件开发所需要的基本能力之一。所提出的系统包括创造性思维技能和教学脚手架的模块,这些模块已经被认为可以促进创造力。在本研究中,我们提供了从当地政府下载的开放数据,这些数据记录了台南市历史遗迹的许多属性。学生们被要求根据这些数据提出并实施一个创新的应用程序。本研究分为三部分,考察了实验组(EG)学生的流畅性是否显著优于对照组(CG),灵活性是否无显著差异,但EG的灵活性仍优于CG,独创性是否显著优于CG。发散思维阶段的分析表明,所提出的系统可以帮助学生产生创造性的想法。然而,由于他们的编码能力有限或他们的想法的可行性,他们可能不会使用他们的创意来开发创新的软件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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