Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals

E. Siqueira, Thiago A. A. Santos, C. Castanho, R. Jacobi
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引用次数: 4

Abstract

This work proposes a process for an assessment of Player Experience. In a simple way, the emotions are extracted according to arousal and valence values using a bi-dimensional model of affective states. The proposed process obtains affective states from two psychophysiological signals (Facial Expressions and Electrodermal Activity). Standard methods and Principal Component Analysis were used to extract a set of features from the collected signals. In this paper we propose to model a fuzzy system to assess Player Experience.
利用心理生理信号从唤醒和效价估计玩家体验
这项工作提出了一个评估玩家体验的过程。用一种简单的方法,利用情感状态的二维模型,根据唤醒值和效价值提取情感。该过程从两种心理生理信号(面部表情和皮肤电活动)中获得情感状态。使用标准方法和主成分分析从采集的信号中提取一组特征。在本文中,我们建议建立一个模糊系统模型来评估玩家体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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