HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model

C. Lürig, Jörg Gutsche, T. Mentler
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Abstract

Extended reality (XR) and serious games are considered promising approaches for modern teaching and learning concepts. However, they often do not exploit the advantages that co-located experiences could provide (e.g., more immediate exchange of ideas and a sense of community). One reason is the high technical, design, and didactic requirements for such solutions. In this work, we introduce HoloBrand, a co-located XR multiplayer serious game for HoloLens 2. The game can be played at the exhibit with one to three players in a time frame from three minutes on upwards. With the game, we enable students to experience the dynamics of an economic model on mass market products (Urban’s perceptor model). Prior knowledge is not required. We describe the fundamental conceptual and implementation aspects of the HoloBrand system and game and interaction design. We include the implementation of the triadic game design concept and the four-factor fun model.
HoloBrand:基于经济模式的协同定位XR多人严肃游戏
扩展现实(XR)和严肃游戏被认为是现代教学和学习概念的有前途的方法。然而,他们往往没有利用住在同一地点的经验所能提供的优势(例如,更直接的思想交流和社区意识)。其中一个原因是这种解决方案的高技术、设计和教学要求。在这项工作中,我们介绍HoloBrand,一款位于HoloLens 2上的XR多人严肃游戏。游戏可以在展览现场进行,一到三名玩家在三分钟以上的时间内进行。通过这个游戏,我们让学生体验到大众市场产品的经济模型的动态(Urban的感知器模型)。不需要事先的知识。我们描述了HoloBrand系统、游戏和交互设计的基本概念和实现方面。我们将执行三元游戏设计理念和四要素乐趣模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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