{"title":"HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model","authors":"C. Lürig, Jörg Gutsche, T. Mentler","doi":"10.1145/3573381.3597221","DOIUrl":null,"url":null,"abstract":"Extended reality (XR) and serious games are considered promising approaches for modern teaching and learning concepts. However, they often do not exploit the advantages that co-located experiences could provide (e.g., more immediate exchange of ideas and a sense of community). One reason is the high technical, design, and didactic requirements for such solutions. In this work, we introduce HoloBrand, a co-located XR multiplayer serious game for HoloLens 2. The game can be played at the exhibit with one to three players in a time frame from three minutes on upwards. With the game, we enable students to experience the dynamics of an economic model on mass market products (Urban’s perceptor model). Prior knowledge is not required. We describe the fundamental conceptual and implementation aspects of the HoloBrand system and game and interaction design. We include the implementation of the triadic game design concept and the four-factor fun model.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3573381.3597221","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Extended reality (XR) and serious games are considered promising approaches for modern teaching and learning concepts. However, they often do not exploit the advantages that co-located experiences could provide (e.g., more immediate exchange of ideas and a sense of community). One reason is the high technical, design, and didactic requirements for such solutions. In this work, we introduce HoloBrand, a co-located XR multiplayer serious game for HoloLens 2. The game can be played at the exhibit with one to three players in a time frame from three minutes on upwards. With the game, we enable students to experience the dynamics of an economic model on mass market products (Urban’s perceptor model). Prior knowledge is not required. We describe the fundamental conceptual and implementation aspects of the HoloBrand system and game and interaction design. We include the implementation of the triadic game design concept and the four-factor fun model.