Augmented Reality to support education in Industry 4.0

Antonio Cazzolla, R. Lanzilotti, T. Roselli, Veronica Rossano
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引用次数: 3

Abstract

Game-based learning is one of the most widespread approaches in educational and training processes. The success of the integration of the entertainment dimension in learning has been largely documented. It is important to make the learning process attractive not only for kids but also for adults who need to acquire new knowledge and skills to be in line with the new competences required by the job market. Thus, in line with the requirements of Industry 4.0, all companies, especially the smallest ones, should upgrade their work processes to permit to keep up with larger and technologically advanced companies. In this context, the Competences Lab for Industry 4.0 (C-LAB 4.0) project aims to define a participatory model for the promotion of educational and training processes supported by a game simulation solution. The article presents an application for geometric solids developed as proof-of-concept of the use of Augmented Reality (AR) in educational contexts. A comparative study proves the learning effectiveness of the defined AR application used as support in a traditional learning context.
增强现实支持工业4.0时代的教育
基于游戏的学习是教育和培训过程中最广泛的方法之一。在学习中整合娱乐维度的成功已经被大量记录。重要的是要使学习过程不仅对孩子有吸引力,而且对需要获得新知识和技能以符合就业市场新能力要求的成年人也有吸引力。因此,根据工业4.0的要求,所有公司,特别是最小的公司,都应该升级他们的工作流程,以跟上技术先进的大公司。在这种背景下,工业4.0能力实验室(C-LAB 4.0)项目旨在定义一个参与式模型,以促进游戏模拟解决方案支持的教育和培训过程。文章提出了几何固体的应用开发作为在教育环境中使用增强现实(AR)的概念验证。一项比较研究证明了定义的AR应用程序在传统学习环境中作为支持的学习有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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